Here the main difference is "Unique Attacks" is a main feature of the game:ġ) For the Warrior, this is the most powerful attack with a weapon that blows 60% of life, just as the enemy receives strong debuffs and injuries. Main Interface: 5 scales - life, stamina (stmn), mana, exp.points, status (poisinoed, frost, etc) alignment meter: good-badĬombat mechanics: each attack will spend a certain amount of stmn and mana, there are 4 types of attacks spend stmn and mana:Ĥ) unique attack for each weapon has its own (performed under certain conditions). Over 20 subclasses, and the system of subclasses (job) as in Final Fantasy Tactics. What it will look like: sprite graphics like Golden AxeĤ main starter classess: - warrior, mage, hunter, thief Title of Game: Pagoda - Journey to the Abbyss The general concept of the game is real-time battles between players in souls like battle machanics but with unique features. Good day to all! I present to you my short Design Document.
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